Cocos2d 2.x:理解 ccBezierConfig 行为
问题描述
我很久以前就问过一个 然后做从头到尾对称但颠倒"的东西.
关于我做错了什么有什么建议吗?
我使用的是 CCBezierBy,但示例基于 CCBezierTo 公式.因此,如果我使用 CCBezierTo 代替 CCBezierBy,一切都会按预期工作.
I am on this since a while and time ago I asked a question and a user kindly replied to me explaning that there is this plugin tool that I can use to create quick bezier curves prototypes.
I tried and produced this:
I thought it would be perfectly translated in this ccBezierConfig:
Unfortunately the path I get is not quiet what I was expecting. The character starts to move from the top left corner of the screen and then just goes up and I don't see the movement I expected.
Any explanation on what am I doing wrong?
Btw.. I am using Cocos2d 2.0 on iOS 6.0, retina display iPod touch 4th generation.
EDIT:
Another example..
I thought that this configuration would do like in this and then do the symmetric thing from the end to the start but "upside down".
Any suggestions on what am I doing wrong?
I was using CCBezierBy but the examples are based on a CCBezierTo formula. Hence everything works as excpected if I use CCBezierTo instaed of CCBezierBy.
这篇关于Cocos2d 2.x:理解 ccBezierConfig 行为的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持编程学习网!